580 models found

Thingiverse Import
I saw a photo of this toy in a woodworking magazine and thought it would be fun to make some toys for the grandkids. I believe the wooden version would hold positions more easily than the slick plastic so I sharpened up features to ease stacking. Standing 3.25 inches high will not be a choking hazard and 5 or 6 will be a welcome addition to the toy box. --- Imported from Thingiverse: https://www.thingiverse.com/thing:4686 Original creator: vnulk

Thingiverse Import
This is a Public Domain OpenSCAD file with epitrochoids and hypotrochoids.These shapes are useful for making mechanisms likeRoots Blowers http://www.thingiverse.com/thing:8068Wankel Engines http://www.thingiverse.com/thing:8069and Moineau Pumps http://www.thingiverse.com/thing:7958An EPITROCHOID is a curve traced by a pointfixed at a distance "d"to the center of a circle of radius "r"as the circle rollsoutside another circle of radius "R".An HYPOTROCHOID is a curve traced by a pointfixed at a distance "d"to the center of a circle of radius "r"as the circle rollsinside another circle of radius "R".An EPICYCLOID is an epitrochoid with d = r.An HYPOCYCLOID is an hypotrochoid with d = r.See http://en.wikipedia.org/wiki/Epitrochoidand http://en.wikipedia.org/wiki/Hypotrochoid --- Imported from Thingiverse: https://www.thingiverse.com/thing:8067 Original creator: mattmoses

Thingiverse Import
it's a giant spider to battle the preying mantisasaur. Saur fight! --- Imported from Thingiverse: https://www.thingiverse.com/thing:106 Original creator: dino-girl

Thingiverse Import
Need to regain your freedom after that Amsterdam epic‽ Sorry, can't help you, but this little bad boy can! This is a cloud.netfabb.com processed version of http://ke.y.nu/key.stl, and like a Glock, it's an indispensable piece of undetectable insurance when the fear and loathing begins.Safe in Holland, not in Miami: http://blackbag.nl/?p=940 --- Imported from Thingiverse: https://www.thingiverse.com/thing:5420 Original creator: TeamTeamUSA

Thingiverse Import
I made this mitre box / miter block because I needed one, but was too lazy to go to the store and buy one.Inside measurements: 20mm x 20mm x 80mm --- Imported from Thingiverse: https://www.thingiverse.com/thing:3145 Original creator: Robo

Thingiverse Import
The models included provide pieces to create 1/4 inch scale models of common shipping container sizes, specifically 20', 30', and 40' lengths with 8' x 8' cross sections. Pieces are built to snap together into units and can be printed with 2 walls (aka solid), 1 wall, or zero walls depending on the needs of your design.For more information on shipping container construction, visit www.containercity.com. --- Imported from Thingiverse: https://www.thingiverse.com/thing:2916 Original creator: sethmoser

Thingiverse Import
I was sitting around the kitchen table wondering how I could model a playground slide, or those water slide tubes.This thing adds hermite curve/surface support to the OpenScad Surface Solids library.The basic Hermite interpolation calculation has actually been lurking for a while, but now it's put to good usage. With this, there is now a lerp (linear interpolation), berp (bezier interpolation), and herp (hermite interpolation) in the library.A Hermite curve is defined by two endpoints, and the tangent vectors to those points. It is somewhat related to a Bezier curve. In fact, I use the same Bernstein basis functions to express it. Some people may find it easier to deal with, some harder, but it's just another tool in the box to help you create surfaces.In this particular case, I've added a 'sweep_hermite()' module to the renderer. This is really easy to work with. You define one curve to be your 'profile', and you define another curve to be the path along which you'll sweep that profile. The module will take care of creating the appropriate polyhedra to fill in the solid. You can give a thickness, and it will extrude in that direction. This is similar to the linear_extrude.This also shows a general mechanism for doing sweeps with curves. To make it fully generalized, and to reduce the amount of code needed to support different curves, I'll be further developing the matrix representation of curves. That will essentially be the same as having function pointers for surface creation, if you catch my drift.I've added some visual debugging support. If you decide to show the control frame, you'll get a nice rendering of the profile and sweeep curves, complete with their tangent vectors.Using tangent vectors is interesting. You need to be mindful that a vector has a length and direction. The length influences the strength of pull in the particular direction. It's best if you think of them centered at [0,0,0] and point them in the direction you want them to go. You'll have to play around with setting them to get the gist of it.It occurs to me that this might be a good tool to use while learning about different types of curves and surfaces. Particularly with the visual debugging, and the added bonus that you get to print out a physical thing after you've done all your hard playing around.I made the license public domain, as this is well trod ground.Are Splines in the offing?At any rate... --- Imported from Thingiverse: https://www.thingiverse.com/thing:9389 Original creator: WilliamAAdams

Thingiverse Import
Bend a paperclip and place it onto the belt to add some tension to the belt, that also provides spring --- Imported from Thingiverse: https://www.thingiverse.com/thing:4535 Original creator: Roboteernat

Thingiverse Import
Mounts the side of a HXT900 micro servo on to some rubber hosing (think fish tank hose), which is wonderfully useful in making an animatronic tentacle, for which I'll describe in an instructable in the future! --- Imported from Thingiverse: https://www.thingiverse.com/thing:4237 Original creator: bluebie

Thingiverse Import
another in the key chain series, also for the makerbot charm challenge --- Imported from Thingiverse: https://www.thingiverse.com/thing:4193 Original creator: InnovationByLayers

Thingiverse Import
Deck of customized playing cards for MakerBot printing --- Imported from Thingiverse: https://www.thingiverse.com/thing:3003 Original creator: WRIGHTMEDIA

Thingiverse Import
I needed the ability to quickly generate a tile from a height map. A height map is essentially a grayscale picture. If you think of each of the 'pixel' values representing a 'z' value for a vertex in a mesh, then you can imagine applying those z values, and what you get is a mesh transformed into a 'landscape'.This thing is just a further refinement of the technique in OpenScad.Although I am highlighting the technique by applying it to what looks like a landscape, I've also applied it to font rendering as well. There are a couple of ways of doing fonts in OpenScad. One is to use a 'bitmap' and essentially do height mapping, by representing each pixel as a cube.Another method is to use the font information, and use the outlines to actually draw polygons and linear_extrude() them.Yet a third way is to use a tool to export the font outlines into a .dxf file, and then load from there with a linear_extrude.What you can do here is take the font, generate grayscale images of each character, in a format that is essentially OpenScad code. Then apply those images to a mesh, just like a landscape, and you've got extruded fonts!The cool thing about this generalized technique is that you can use it for anything. The routine gives you absolute control over the size and resolution. So, for example, using the same basic grayscale image, you can print at 48x48 millimeters, with a resolution of 4 facets per millimeter. That would be great if you're printing on a machine with .25mm layer resolution. It would turn out fairly smooth. On the other hand, if you don't want to wait the hours required for that, you can simply change the resolution to be 1mm/facet, and still get a decent print.The pictures here demonstrate the technique being applied to both terrain and characters. There are two routines, which can be found in the MeshRenderer.scad file:shell_extrude_height_map() - To be used when your height map information is represented by single values.shell_extrude_color_map() - To be used when your height map information is still grayscale, but represented by triplets.Oh yes, and one of the parameters to this routine: solid=trueThat means that while you're prototyping, you can say 'solid=false', and it will simply generate a polygon surface. Then when you're done playing around, you can say 'solid=true', and you'll get a proper 2-manifold solid that you can then press 'F6' on and go take a walk.I know, it's a lot of words, but look at the pretty pictures!! The 64x64 resolution mountain scene took 5 hours to render. The 48x48 took about 1.5 hours.NOTE: Although I can easily generate single characters using this technique, actually generating them en masse as shown in the picture, has some problems. The structure ends of not being 2-manifold. I plan to improve the general text handling aspects later. But, the basic height mapping technique will remain the same. --- Imported from Thingiverse: https://www.thingiverse.com/thing:11981 Original creator: WilliamAAdams